Clarification and Introduction
In this age of technology convergence, some clarifications are in
order. It would be very easy to alter the dynamics of this
question by envisioning an iPod Touch as the iPod referenced.
It's flexible web and application capabilities would unfairly tip the
scale in this question. In the same vein, envisioning an iPhone
as the cell phone referenced would drastically alter the nature of the
question in the same way.
In light of these issues, I intend to answer these questions with a
simple, basic iPod and a simple, basic cell phone in mind.
When comparing and evaluating the instructional potential of devices, I
look to the following criteria:
1. Is the device and any accompanying systems designed for reliable,
easy use by the student and the teacher?
2. Does the device and its accompanying systems operate in
harmony with and support fundamental principles of learning?
3. Does the device have potential for effective use in a wide variety
of applications and settings?
4. Is the cost of the device, any accompanying systems, and any ongoing
services worth the expenditure?
5. Are there any negative implications or undesirable consequences
associated with the use of the technology in question?
Design: Reliability and Ease of Use
Clicker
I have personal experience with only two of the three items that are to
be compared. I have never used a clicker system either as a
student or a teacher. An examination of online documentation
regarding the INTERWRITE PRS clickers (the ones that are commonly used
on UN-L's campus) seems to indicate relatively durable and reliable
designs. Similar to common home entertainment remotes, the
devices use either infrared or radio frequency communication with a
receiving device. I assume that UN-L's transition to the RF-based
systems involves better non-line-of-sight performance when compared to
the older IR systems.
The limited number of reviews of this system that I found online
do not bring doubt to my mind that the system works. My biggest
questions regarding ease of use would focus on the amount of time and
level of teacher preparation necessary to utilize such a
system. Each of the following would likely involve a
substantial investment of time and effort on the part of an instructor:
• Entry or importation of students into the management software.
• Entry or importation of questions or other assessment content for
display to the target audience.
• Distribution of the clicker transmitter units to students at the
beginning of class.
• Keeping track of what transmitter corresponds with what students.
• Collection of the devices at the end of class (and figuring out who
didn't actually turn theirs back in).
Some of these downsides could be alleviated by the permanent assignment
of transmitters to students or by requiring their individual
purchase. Students would be expected to bring the unit to class
on a regular basis and therein lies the risk of not having the device
available if the lesson depends upon it.
Battery life of these transmitters seems to be quite reasonable with an
estimated span of about 20 weeks. The devices use commercially
available batteries that can be easily replaced. The user
interface of the student transmitter seems to be very straightforward
and easy to use. Once necessary student and content data is
input, the system seems to be fairly user-friendly for the teacher as
well.
iPod
Even Apple's lower-priced iPods are regularly hailed for their design
and ease of use. The accompanying iTunes is a free piece of Apple
software that provides a intuitive way to search for and subscribe to
podcast feeds of audio, video, and other formats. The software then
automatically checks for newly published episodes and downloads them
unassisted by the user. This software also provides the means by
which the user can group and manage their desired audio and video
content into organizational units called playlists. A
single cable connected to a personal computer then allows the transfer
of multimedia content to the ultra-portable device from the files in
the users iTunes software. This transfer takes place
automatically when the iPod is connected to the user's computer, in
accordance with parameters that the user has set. The cable also
provides a means by which the iPod is charged. Once this transfer and
charging process is complete, the iPod can be untethered and is
ultimately free to go wherever the user desires. The iPod's battery
life is generally described in terms of hours of use before recharge is
necessary. The overall battery life of the device does
degrade over time, are not readily available, and are difficult and
expensive to replace.
Of the two lower-priced iPods, the Shuffle is designed to be ultimately
simple and unobtrusive. Barely the size of a matchbook, it has an
extremely simple user interface with no display or visual
feedback. Control over the playback of content is very limited
and is very linear.
The next item in the iPod line is the Nano. Recently re-designed
with a larger screen, the Nano is now quite a bit larger than
before. This has advantages and disadvantages. The new
design provides for easier to read control interface and easier to
consume video content. Bulk has inevitably been added, however.
The use of an iPod to download and consume instructional content
assumes the existence of that content. There is definitely
a level of effort and knowledge that needs to be attained if an
instructor is going to create and publish their own instructional
content. Once that level of expertise is achieved the process to
make the content available to students is relatively painless.
Apple, Inc.'s iTunes U is a source of a wide variety of free,
ready-made instructional content that ranges from kindergarten level
material all the way up through advanced particle physics. The
task for the teacher here would be to locate the appropriate
artifacts and to provide students with appropriate direction to find it
for themselves.
Cell Phone
Text-messaging capable cell phones are quite commonplace. In/Out
communication is conducted through wireless cellular phone
networks. While these networks are nearly ubiquitous, there are
still places (even near relatively large cities) where geographic
features cast doubt upon reliable connectivity. While there are
millions of people who successfully send and receive text messages, I
(for one) can only receive them. I've never been able to get one
to send from my current phone.
Sending texts from a basic phone generally involves two thumbs keying
in messages on a non-QWERTY keypad. Multiple letters are assigned
to each of the keys and as a result requires users to cycle through the
options for each key until the desired character is selected.
While some experienced users can become very proficient at this form of
communication, it is far from being naturally easy.
It is hard for me to imagine an interface that would allow an
instructor to easily aggregate and manage the text messages from a
large classroom's worth of cell phones. There are some
possibilities that web services like Twitter can offer to this
challenge (which will be discussed later in this document).
Once we begin talking about smart phones with good quality web browsers
on-board, we begin to see a different story. The door would then
be opened to an nearly unlimited world of interactive web-based forms
and multimedia. While standard cell phones are becoming
increasingly capable of managing, sending, and receiving multimedia
artifacts, it is generally a "view one at a time"
proposition. The lack of an effective user interface
limits ability to see connections and relationships.
There are some situations where basic cell and satellite phones are
being utilized in distance education in third-world countries. I
can see the usefulness of even low level communication in impoverished
nations that have no other opportunities. Use in an American
classroom as a regularly used instructional tool? I don't see
that being worth the effort needed to overcome the hurdles of
inconvenience that are involved. There just seems to
be so many more accessible options to consider first.
Fundamental Principles of
Learning
Learning is the long term establishment of retrievable knowledge and
reproducible skills within an individual's brain. This is
accomplished by repeatedly exposing working memory to new
information, experiences, and challenges in attentive, practiced, and
evaluated use.
How do each of the devices in question stack up in their ability to
expose the learner to "new information, experiences, and challenges in
attentive, practiced, and evaluated use"?
Clicker
A clicker would most likely be utilized in the context of a group
meeting. It would likely be used to collect and aggregate
responses to opinion or content-based questions as they are posed to
the group by an instructor or instructors.
There are a couple of potential benefits produced by the use of clicker
systems. Attention and involvement on the part of the students
has been shown to be enhanced. In addition, instructors are able
to modify and adapt instruction based on the assessment that student
responses provide (Wood, 798). The clicker has great potential
for making a traditional instructional format (lecture) more
interactive and powerful.
The classroom scenario is unfortunately the extent of the
application. The student can only use and benefit from the
clicker system in that synchronous, co-located type of
environment. There is really no longer-term personal
application or opportunity for use in individual practice. There
just isn't a "long range mode" where individuals in their homes could
contribute responses to questions during a synchronous or asynchronous
meeting at a distance. This functionality, however, could
be mimicked through a web-based browser/server system (but that would
involve a different device).
Cell Phone.
A cell phone with text messaging could serve in somewhat the same role
as a clicker. As stated in the "design" portion of this question,
while it might be difficult to aggregate the responses (using this
technology, collection would be easy--aggregation and processing
difficult), cell phones COULD be used to solicit responses from members
of a large group. In this functionality, the text messaging
cell phone is actually superior to the clicker in that the interactive
session is not restricted to a face to face classroom. A teacher
could send a text message out to all of her students during an evening
when her students are supposed to be working on a particular set of
homework problems. This message might ask a "check for
understanding" question that solicits feedback that might give the
instructor a sense of her students' progress toward understanding of
key concepts (Kharif, 2008).
Twitter is a SMS (text message) capable system in which each user is
allowed posts containing content up to 140 characters in length.
The concept is to briefly answer the question: "What am I
doing?" Other Twitter participants can choose to "follow" or
subscribe to other individuals Twitter feeds. A person can set up
their Twitter account in such a way that posts may be both sent and
received through text-messaging in a cell phone.
I can envision an instructor encouraging her students to set up Twitter
accounts, associate them with their phones' text messaging, and then
having them subscribe to her feed. The instructor could also
subscribe to each of her students' feeds. In the absence of other
formats of communication, this could be a promising interface/mechanism
for teachers to send out instructional inquiries and a way for students
to send feedback easily to their teacher through their phones.
This could be done from wherever the individuals involved are located
as long as they have cell or satellite coverage.
While the cell phone's text messaging capability is a a significant
enabler of two-way communication, ongoing self-directed practice
opportunities seem to be a bit constrained. The user of a cell
phone can open the phone, select an artifact that has been received,
and direct their attention to it. The interfaces of basic
cell phones do not generally facilitate the rapid switching to other
content artifacts. Automated playback or repeated playback
is generally absent in phone interfaces as are methodologies for
user-directed grouping or organization.
Multi-channel interaction with content is not really an option with a
cell phone. Textual content, audio content, and visual content
are generally discrete and separated within the phone interface.
While some phones are capable of capturing, sending, and receiving
video that contains audio, it is generally of such low quality that
value is relatively limited.
As stated in the previous section, this interface and methodology might
be of even more significant application in third world distance
learning settings. In the absence of other opportunities, the
cell phone would likely be considered extremely valuable.
iPod.
An iPod has several ways in which it can be useful in learning.
Nearly all iPods have the capability to store and play both audio and
video files. This is the first of the three devices in question
that can truly traffic in multimedia. The clicker is purely
geared toward feedback and response. As stated previously the
cell phone with messaging has the capability for pictures and text, but
not generally simultaneously. The iPod (that is, all current
models except for the lowest cost Shuffle) has the ability to not only
play audio wherever the learner wants to listen to it, but there is
also the capability to simultaneously display text, graphics, or motion
video on the (albeit small) screen. Research has consistently
shown that using multiple channels of input in learning is more
effective than instructional content that relies on only one
channel.
Audio alone, however, has an advantage that should not be neglected or
ignored. One can listen to audio-based instructional content
during other activities that might not fully demand all the "cycles" of
one's brain. Yard work, commuting, exercising, and other
activities are all ones that can be successfully carried out while
still giving a fairly significant amount of attention to listening to
the instructional content.
One of the first educational applications that to come to educators'
minds is "let's record my lecture and put it out for a podcast".
The next thing that comes to mind is "Eeek! If my students can
download a podcast of my class lectures, aren't they going to stop
coming to class?" If that is all that we have in mind for
podcasting, we are definitely short-sighted. A more effective
strategy might be to expect students to listen to or view a
pre-recorded podcast of the lecture before they arrive at class.
With this exposure to the background information already having taken
place, class time is now available for more interactive discussions,
questions, guided practice, or other checks for understanding.
Easy to use, and inexpensive technologies are now available that will
take the text of an electronic document and convert it to an audio file
of the document being read by a synthesized voice. Some of these
systems produce very high quality readings with excellent
pronunciation. These technologies can be used by the individual
student to convert documents that need to be read into audio
files that can be listened to repeatedly or just a single time during
exercise, chores, or commuting. Literature, research documents,
excerpts from textbooks could be listened to during time that might
more likely be lost.
Long form audio and video on iPods are not the only options for
learners use. Imagine a very brief audio file containing:
• a native French speaker pronouncing a French vocabulary word
• a substantial pause (several seconds of wait time) in which the
learner is given the opportunity to pronounce the word themselves
• a repetition of native speaker pronouncing the word
Or:
• pronunciation of a spelling word
• a substantial pause (several seconds of wait time) in which the
learner is given the opportunity to pronounce the word themselves
• the spelling of the word is given
There are many different types of content that might be reviewed and
practiced in this way. Definitions of words in advanced
vocabulary lists, symbols of elements from the periodic table followed
by their names and atomic weights. Questions such as:
"State in your own words the First Amendment to the U.S. Constitution".
Playlists of these different types of short audio files could be
assembled and loaded onto iPods for repeated listening and
practice. They could be shuffled randomly for more challenging
practice. "Album art" that provides input to the visual sensory
channel could be associated with each file for display on the iPod's
screen when the file is being listened to. A file format
characterized as an "enhanced" podcast can also provide a visual
channel as well as increased levels of user control through a
"chapters" interface.
The main advantage to the iPod as an instructional tool is the
potential for independent, anywhere, anytime practice that an
individual could perform. This would not be dependent upon a
class meeting environment, upon the actions of an instructor, or the
actions of a classmate. As long as the individual is motivated
enough to actively listen and attempt to retrieve the target concept
from memory, there is real potential for long term learning.
Repeated listening and practiced retrieval may be criticized by some as
being simply "rote memorization". Perhaps. I believe that
this is an unfair characterization of the methodology. This
is a way for an individual learner to work repeatedly with information
in manageable chunks that don't exceed the capabilities of their
working memory while the processing necessary for movement into long
term memory takes place.
A weakness of this strategy would be in regards to evaluation and
feedback. While the "answer" would be provided after the
"thinking pause" it would still be up to the novice learner to evaluate
if they had successfully performed the response. On many
iPods an add-on microphone (at a cost of less than $20) could be added
that would allow responses to be recorded by the learner for later
evaluation by an instructor or other expert.
The iPod and the accompanying podcast receiving and managing systems
fall short in two-way communication capabilities that are very
important in instructional settings. While iPods might be used as
part of another system of two-way communication (such as with the use
of an add-on microphone), it would still be necessary to augment the
device with the capabilities of an internet-connected computer.
Such connectivity would be needed for the student to sent messages or
media artifacts back to the instructor.
Variety of Applications and
Settings
When making a comparison between different technologies, I believe that
there is a need to examine the range of potential uses. If a
financial expenditure is made on a form of instructional technology, I
would expect it to be more than a "one trick pony" that offers only
limited latitude in the different ways that it can be utilized.
Clicker
As discussed earlier, the clickers are the weakest of the three
in regards to variety of locations in which they can be
used. They are really only useful in the context of a
classroom because of the close proximity needed for the operation of
the system.
As far as variety of uses there is a bit more of a range (largely
dependent on the creativity of the instructor). There are uses in
a variety of group sizes when the instructor is checking for
understanding or attempting to garner student opinions on various
issues. There are situations where students could lead their
classmates in interactive sessions that emulate game-shows.
While having potential for instruction at school, the basic premise of
the clickers and the accompanying systems really make them useless
during individual study sessions. These personally directed
study sessions are critically important to the learning process.
A clicker is really of no value whatsoever to a student studying by
herself in her bedroom.
Cell Phone
Cell phones with text messaging are far on the other end of the
spectrum in regards to variety of location. Though "dead zones"
exist in cell phone coverage, there are ever-growing expanses of real
estate throughout the world that enjoy cell or satellite connectivity;
even extraordinarily remote areas in third world countries(Comer &
Wikle, 2008). The cell phone's forte is the potential for
two-way, back-and-forth communication which is not (like the clicker)
restricted to a singe room and which is not (like the iPod) a only a
one-way channel. The globe can actually become an interactive,
multicultural classroom (Islam & Doyle, 2008).
Instructional content can be delivered to students in various media
formats through the cellphone network. Students can submit
artifacts back to instructors with the purpose of evaluation and
feedback. The cellphone and its instructional potential stays
with the student and can be available to them anytime for individual
study and review. There is great potential here for a broad
variety of applications.
While most standard cell phones can handle text, audio, and images,
they are still weak in execution within this area of rich media and
multimedia. As stated previously, the limitations here are not so
much in the ability to play or view, but in the level of the media's
quality and in the interface through which the learner interacts with
it. Relatively low storage sizes on standard cell phones restrict
the size, resolution, and quantity of the media files that can be
stored. The small size of display screens needed to make standard
cell phones compact also limits the quality of the experience.
While the content of the cell phone can be accessed repeatedly for
ongoing review, it is really not designed with this in mind as a
primary purpose.
iPod
The iPod can be used in quite a large variety of locations. Once
the desired content has been synchronized with the iTunes software on
the PC, a connection to the PC or any other system is not
required. With headphones or earbuds, the user can listen to
and/or watch the media on the iPod wherever or whenever they
desire. If the media is audio only, there are even more
opportunities. Attention can be given to the audio of the
media while commuting, exercising, household chores, or any other task
that does not demand full attention to that channel. The iPod has
potential for application both within the confines of the school day as
well as outside.
The easy-to-use interface and high-end media quality lay a firm
foundation for a wide variety of different uses. While the LCD
screens on the standard iPods are generally quite small, their
high-resolution makes the video channel quite practical to watch; even
on such small screens. The ability to easily navigate
through available media files, the ability to easily develop custom
organizational strategies by means of playlists, and the ability to
choose to automate the repeated playback of files all make for a
excellent user experience within the context of learning.
Teacher presentations on various content areas can be recorded and made
available to students with the expectation that the students will give
their attention to it before they come to class. This enables the
classroom instructional time to focus on more interactive activities
such as discussions, guided practice, and simulations.
As long as it can be accessed in electronic form, tests, sections of
textbooks, or other written content can easily be converted to audio
files using Apple's new text-to-speech voice "Alex". These
files can then be moved onto an iPod for playback that is completely at
the control of the user. Special needs students would no longer
need to have someone else read test questions to them during
assessments; they would be able to play back any part of the test
as many times as the students needs.
Recorded audio "tours" of pieces of literature could be created by
teachers and distributed to their students. The tour could
provide the students guidance on what to look for as they read, asking
them thought-provoking questions. Step-by-step directions through
the steps of a math problem's solution could also be recorded
with a purpose of assisting students through the completion of their
homework.
Students of a second language can listen to extended pieces of
literature in the language that they are targeting for
acquisition. This can help familiarize the students with
the natural sound and rhythms inherent to the language.
Students can use the iPod to quiz themselves, asking them questions
relating to vocabulary, historical events, or other content-oriented
information. As discussed earlier, the recorded questions might
be followed by a brief pause that can provide the learner with an
opportunity to think about the answer. After the pause, the
correct answer could be provided so that the student could check
themselves.
While the iPod has many positives, the biggest disadvantage is the fact
that it is only a one-way medium. By itself, there is really no
way for the user of an iPod to use it to communicate with another
individual.
Return on Upfront and Ongoing Cost
Clicker
The clicker systems are relatively expensive when starting
out. If a sophisticated system is purchased that uses
the more reliable radio frequency communication it is more expensive
(when compared to systems that use infrared light for
communication). I found one package that included the teacher
receiver, the necessary software, and 32 student transmitters (the
clickers) for a little less than $1800. If additional clickers
are needed individual units for this same system seemed to retail for
about $50 each. The nice thing about this type of system is
that there are no ongoing costs. The system communicates over
low-power, public wireless frequencies that are freely available for
use.
iPod
The two lower-priced iPods are the Nano (smallest iPod with a display)
and the Shuffle (no display). They are $149 and $49
respectively. While it is unlikely (in my opinion) that public
schools are going to purchase large numbers of iPods for students to
use, it has become increasingly likely that a student will own an iPod
of their own. Millions upon millions of iPods have been purchased
in the past few years. Several years ago, Duke
University purchased iPods for each of their incoming freshmen.
They have discontinued this program. I would suppose that they
determined that the technology had become prevalent enough that such a
provision is largely unnecessary.
In order to download podcasts and other web-distributed instructional
content onto one of these lower-end iPods, it is necessary to have a
computer that has a connection to the internet. While there
are many areas of the country that do not have economically feasible,
high-speed internet connectivity (primarily rural areas), this number
of "have-nots" is steadily decreasing. Publicly accessible,
free internet connections are also becoming available in a growing
number of places such as coffee shops, restaurants, and public
libraries. The federally-funded eRate program has also
taken our nation's school farther down the road to connectivity,
providing opportunities for internet access. The free,
iTunes software has been downloaded to and installed upon millions of
computers; both Macintosh and PC.
There are no other ongoing costs associated with the use of podcasts
and iPods beyond the computer, the iPod, and the internet connectivity.
Cell Phone
Cell phones generally cost less than $100 when an individual customer
signs up for a multi-year contract. Monthly charges for cell
phone service are generally at least $20 a month. Additional
charges are incurred for the sending and receipt of individual text
messages unless the user subscribes to some type of additional
messaging plan. If cell phones, cell phone plans, and messaging
plans were to be purchased en masse for all the students in a school
setting, it is very likely that that cost would be substantially
reduced. Even with that being the case, the cell phone with text
messaging represents the most significant ongoing cost.
It is quite likely that many students would not need to have a cell
phone and plan provided for them. Many students already have cell
phones that are funded either by their own money or are purchased by
their parents. In this case, the biggest area of concern would be
the variability of the text messaging plans. It would not
go over well with parents if the limits on a student's text messaging
plan are exceeded by a large number of school-related messages.
It could very well produce a large, additional fees from the extra
messages.
Negative implications or Undesirable
Consequences
Clicker
The clicker systems have the least amount of variety in the types of
functions that they can serve. As discussed previously, they are
really locked in to communicating with a teacher's receiving station
and don't really have a lot of potential carrying messages with
negative impacts such as with cell phones or iPods.
Overuse of clicker systems can without using them within a quality
mixture of classroom activities could result in students not taking
them seriously. Too much of even a good thing can bore students
and cause them to lose attention; even when the device is
specifically designed to enhance active and attentive participation.
iPod
There are basically two categories of potential negative impacts of
iPod use. These are the potential for producing hearing loss and
for producing distractions that are not related to academics.
While it is more likely that a student will do a high volume "rock out"
to a series of Fallout Boy tracks than to a podcasted discussion of
quantum physics, the potential is still there for hearing
loss. iPods are capable of generating in-ear noise levels
of up to 112 decibels. This noise level is comparable to that
which is produced by a power saw. Short term exposure to noise
levels such as these generally do not produce long term
damage. The improved lifespan of today's batteries that are
built into iPod's and other digital audio players can allow the user to
keep listening for even seven hours or more at a session. These
long periods of exposure to loud sounds can generate ongoing
physiological damage such as the ongoing "ringing" of chronic tinnitus
(Hawaleshkam, 2005).
The second area of concern is the fantastic potential for iPods to
produce distractions that are not related to academics. Their
capacity to store and playback music, video, and pictures are great
opportunities for students to be derailed from their studies. The
additional capacity for downloading and playing various games can also
be an issue that needs to be addressed. The compact nature of the
devices themselves and of their displays make it extremely difficult
for parents and teachers to monitor what the student is doing.
Cell Phone
Reports on tragic school shootings that happened within the last few
years were often accompanied by accounts of students making frantic
phone calls to family members and authorities. Campus shootings
like the one at Virginia Tech have prompted university administrations
to implement text-message based warning systems to rapidly communicate
to students regarding dangerous situations. Experts tell us,
however, of the potential downsides of large-scale use of cell phones
at educational institutions; particularly at institutions like
middle and high schools.
Many school resource officers and school security experts are against
the use of cell phones by students in K-12 schools(Trump, 2008). They
consider the use of cell phones by students to be potentially
disruptive to the school environment with text messaging and cameras
being used to cheat on exams. Cell phone cameras also are used to
take indiscrete pictures in restrooms and locker rooms. Bullies
have been known to ply their trade using crank cell phone calls and
obnoxious text messages(hAnluain, 2002).
In emergency situations cell phone use by large numbers of people have
been known to overwhelm the cell phone grid and interfere with official
emergency response. Cell phones have been used in school
settings to call in bomb threats; calls made from cell phones are
particularly difficult to trace. Actual bombs have been created
to be triggered via radio signal; there is the possibility that
widespread cell phone activity could actually set off such an explosive
device.
Cell phone usage can overcome rumor control, can facilitate panic, and
can accelerate parental response such as their rapid arrival at
school. The traffic and disruption generated by responses
such as this can actually interfere with public safety officials
attempts to evacuate students to a separate, safe location.
Conclusion: Best Choice and its
Implications
In an attempt to reach a conclusion as to which of the three
technologies is "superior", I have attempted to reach some type of
quantified ranking in each of the five categories. As I looked
back at each of the areas of my discussion, I forced myself to rank
each device as "positive", "neutral", or "negative". Although in
many cases there was very little net difference, no two devices
received the same rating in the same category.
As displayed in the table below, the iPod receives the highest summary
score. There are no categories where I ranked the iPod with a
negative rating. The iPod was twice chosen to be the device that
performed best in a category. In three categories, the iPod
avoided being considered the weakest device, even though it was not
picked as the strongest device.
This ranked analysis seems to agree with my overall sense of
superiority as I think about the three devices. The iPod does
what it attempts to do with sophisticated media quality and very little
effort on the part of the end user. Its potential for independent
practice in such a wide variety of locations and settings (because of
its portability) weighs heavily in my decision. While there are
some negative aspects of iPods, they are problems that are present
whether they are used as instructional tools or not. Their
safety concerns are largely individual; being superior to the cell
phone in this area because of the cell phones larger community impact.
Each of these devices has certain strengths that would make it the
superior device within specific contexts. This is a forced,
general assessment that has chosen the iPod as the best tool of the
three across the broadest range of application.
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